Paladin
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Suggested Guild - Army of Rhojidan
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Weapon and Shield 20
Awareness 14
Riding 20
Athletics 20
Survival 6
Divinity 20
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Total
[100]
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The Paladin is a standard RPG Paladin to a degree. I chose to put this one in the Army of Rhojidan so it could utilize the Stances and improved sheathing as well as Reinforce Armor. I also like the style of the Riding focus that Army has for this build. The build requires using your neck and ring slots as caster gear for the mana to be useful. This I assume becomes more likely in the higher level ranges.
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Awareness main goal is to offer the shield user immunity to blind during fighting. While it does improve critical ability, it is more of a secondary effect.
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Riding is of course maxed out due to the guild choice as well has the style of charging into battle and having a noble steed.
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Athletics is taken to 20 to fully utilize Heavy Armor, gain improved healing and Stun resistance, and to gain the bonuses of Supreme Physique. Immortal gives even further ability to survive by reducing damage taken by 75% if you happen to fall below 10% health during battle.
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The Paladin chooses Survival to 6 so that it can utilize the tiny boost to resistances, but also improve its healing through Herbal Remedy. The ability to Set Trap is gained for an extra play style bonus.
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To finish this build, 20 Divinity is gained. A player may utilize Blinding Light to stun nearby enemies, Heal for the obvious healing, Bless Weapon to assist in weapon damage and Resurrection to finish up the tried and true Paladin style of play.
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This build is assumed and has to tested
Weapon and Shield - Paladin
Weapon and Shield - Paladin
Runedir