Necromancer Minion Master - Defensive

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Xzean
Posts: 12
Joined: Tue Jul 30, 2019 9:11 pm

Necromancer Minion Master - Defensive

#1 Post by Xzean » Mon Aug 05, 2019 4:37 am

Hi there, this is the build I am going to do with Xzean. I'd love comments/critiques, thanks!

Necromancy Magic - Your main school for pets and damage and utility
20 ranks
Coercion - Make your pets and your group better
20 ranks
Enchantment Magic - So much great CC, then 2 utilities at the end that make the build - Mana Shield and Enchant Item (+25 block on items)
20 ranks
Weapon and Shield - Shield Block and Shield Bash for use with Mana Shield
3 ranks
Mysticism - A ton of great utility, mainly taken for Supreme Psyche and Enlightenment
20 ranks
Magical Dexterity - taken for Arcane Power and Energy Roil
15 ranks

The last 2 points can either be:
Stealth 1 rank - Maybe the best utility in the game?
Naturalism/Evocation/Illusion/Alteration 1 rank - Another type of damage
OR
Divinity 2 ranks - Another type of damage AND a kick ass CC (Void Prison)
Last edited by Xzean on Wed Aug 07, 2019 8:04 pm, edited 1 time in total.

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Arcades
Posts: 36
Joined: Wed Aug 29, 2018 5:10 pm
Location: Library of Kalmyr
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Re: Necromancer Minion Master

#2 Post by Arcades » Tue Aug 06, 2019 4:59 am

Looks pretty strong. Interesting approach getting the block rating you need from Enchant Item, definitely wanna see how this performs. I personally like the idea of any extra points going into Divinity Magic. Since you only have 2 free points you'll probably want a school with spells at ranks 1-2 to get bang for buck and Divinity Magic is one of those. And IMHO it works out thematically for this char to know some Divinity Magic.

Xzean
Posts: 12
Joined: Tue Jul 30, 2019 9:11 pm

Re: Necromancer Minion Master

#3 Post by Xzean » Tue Aug 06, 2019 10:22 am

I also really like Alteration for getting Translocate, since I already have a LOT of CC in Enchantment. But as you said, I will likely get Divinity to stay in theme.

Xzean
Posts: 12
Joined: Tue Jul 30, 2019 9:11 pm

Re: Necromancer Minion Master

#4 Post by Xzean » Wed Aug 07, 2019 4:48 pm

So I redid the build a bit, to pick up something better then the 8-15 points in Magical Dexterity. This way I have another decent source of damage with Alteration, and with so much damage my necromancy attacks will punch ridiculously hard.

Necromancy Magic - Your main school for pets and damage and utility
20 ranks
Coercion - Make your pets and your group better
20 ranks
Enchantment Magic - So much great CC, then 2 utilities at the end that make the build - Mana Shield and Enchant Item (+25 block on items)
20 ranks
Weapon and Shield - Shield Block
1 ranks
Mysticism - A ton of great utility, mainly taken for Supreme Psyche and Enlightenment
20 ranks
Magical Dexterity - taken for Arcane Power
7 ranks
Alteration - Arcane Bolt/Missiles to give Arcane Orbs for damage
11 ranks
Awareness - Improved Crit
Rank 1

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