Hi there, this is the build I am going to do with Xzean. I'd love comments/critiques, thanks!
Necromancy Magic - Your main school for pets and damage and utility
20 ranks
Coercion - Make your pets and your group better
20 ranks
Enchantment Magic - So much great CC, then 2 utilities at the end that make the build - Mana Shield and Enchant Item (+25 block on items)
20 ranks
Weapon and Shield - Shield Block and Shield Bash for use with Mana Shield
3 ranks
Mysticism - A ton of great utility, mainly taken for Supreme Psyche and Enlightenment
20 ranks
Magical Dexterity - taken for Arcane Power and Energy Roil
15 ranks
The last 2 points can either be:
Stealth 1 rank - Maybe the best utility in the game?
Naturalism/Evocation/Illusion/Alteration 1 rank - Another type of damage
OR
Divinity 2 ranks - Another type of damage AND a kick ass CC (Void Prison)
Necromancer Minion Master - Defensive
Necromancer Minion Master - Defensive
Last edited by Xzean on Wed Aug 07, 2019 8:04 pm, edited 1 time in total.
Re: Necromancer Minion Master
Looks pretty strong. Interesting approach getting the block rating you need from Enchant Item, definitely wanna see how this performs. I personally like the idea of any extra points going into Divinity Magic. Since you only have 2 free points you'll probably want a school with spells at ranks 1-2 to get bang for buck and Divinity Magic is one of those. And IMHO it works out thematically for this char to know some Divinity Magic.
Re: Necromancer Minion Master
I also really like Alteration for getting Translocate, since I already have a LOT of CC in Enchantment. But as you said, I will likely get Divinity to stay in theme.
Re: Necromancer Minion Master
So I redid the build a bit, to pick up something better then the 8-15 points in Magical Dexterity. This way I have another decent source of damage with Alteration, and with so much damage my necromancy attacks will punch ridiculously hard.
Necromancy Magic - Your main school for pets and damage and utility
20 ranks
Coercion - Make your pets and your group better
20 ranks
Enchantment Magic - So much great CC, then 2 utilities at the end that make the build - Mana Shield and Enchant Item (+25 block on items)
20 ranks
Weapon and Shield - Shield Block
1 ranks
Mysticism - A ton of great utility, mainly taken for Supreme Psyche and Enlightenment
20 ranks
Magical Dexterity - taken for Arcane Power
7 ranks
Alteration - Arcane Bolt/Missiles to give Arcane Orbs for damage
11 ranks
Awareness - Improved Crit
Rank 1
Necromancy Magic - Your main school for pets and damage and utility
20 ranks
Coercion - Make your pets and your group better
20 ranks
Enchantment Magic - So much great CC, then 2 utilities at the end that make the build - Mana Shield and Enchant Item (+25 block on items)
20 ranks
Weapon and Shield - Shield Block
1 ranks
Mysticism - A ton of great utility, mainly taken for Supreme Psyche and Enlightenment
20 ranks
Magical Dexterity - taken for Arcane Power
7 ranks
Alteration - Arcane Bolt/Missiles to give Arcane Orbs for damage
11 ranks
Awareness - Improved Crit
Rank 1