Talents

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Code
Posts: 46
Joined: Wed Aug 29, 2018 4:32 pm

Talents

#1 Post by Code » Fri Jul 31, 2020 2:27 am

As we start ramping up to the start of Beta, I wanted to list out some of the talents we have added and hopefully get some of your brains working on creating interesting characters.

Name: Barrage
Type: Active
Stat Level Requirement: Agility 20
Charge Time: 6 seconds
Command: Barrage
Perform a weapon attack against a random enemy with a difficulty of 10, ignoring stats. If successful, repeat against another random enemy, increasing the difficulty by 10. This continues until a miss occurs. Is not affected by effects that reduce difficulty.

Name: Inspiring Courage
Type: Passive
Stat Level Requirement: Spirit 6
While below or at 25% health, physical damage against you and your allies are reduced by 50%.

Name: Called Shot
Type: Active
Stat Level Requirement: Agility 3
Charge Time: 3 seconds
Command: AIM
Perform a weapon attack, dealing normal damage. Ignore armor and magic resistance.

Name: Go for the Eyes
Type: Active
Talent Requirement: Called Shot
Charge Time: 2 seconds
Command: AIM HEAD or AIM EYES
Perform a weapon attack, difficulty 70. If successful, target suffers SLOW from AIM HEAD or BLIND from AIM EYES.

Name: Aim for the Limbs
Type: Active
Talent Requirement: Called Shot
Charge Time: 2 seconds
Command: AIM ARMS or AIM LEGS
Perform a weapon attack, difficulty 70. If successful, target suffers DISARM from AIM ARMS or IMMOBILE from AIM LEGS.

Name: Crippling Shot
Type: Active
Talent Requirement: Go for the Eyes or Aim for the Limbs
Stat Level Requirement: Agility 10
Charge Time: 4 seconds
Command: Overwhelm
Perform a weapon attack, difficulty 70. On success, target receives all status effects from Aim for the Limbs and Go for the Eyes, if you have them.

Name: Provoke
Type: Active
Stat Level Requirement: Vitality 5 Spirit 3
Command: Provoke
Limit: Once per combat.
Target a single enemy to attempt a check: spirit vs intellect, difficulty 20. Against all enemies, difficulty increases to 40. If successful, enemies will only target you until the end of combat.

Name: Ignore the Pain
Type: Passive
Talent Requirement: Provoke
Stat Level Requirement: Vitality 10
Your armor is increased by 25% against enemies that have been provoked by you.

Just a snippet, but I'll add more as we get closer.
Greg

Code
Posts: 46
Joined: Wed Aug 29, 2018 4:32 pm

Re: Talents

#2 Post by Code » Thu Aug 13, 2020 4:44 am

A few more talents up for offer:

Name: Throw
Type: Active
Stat Level Requirement: Agility 3
Command: THROW
Throw your weapon at a target. Deal 150% weapon damage or 200% on a critical hit. The weapon will appear in the monster's inventory after being slain. May THROW <direction> <target> if you and the target are not currently in combat.

Name: Berserker Stance:
Type: Active
Stat Level Requirement: Vitality 3
Command: STANCE BERSERK
While in the berserker stance, you will be unable to perform defensive reactions or Flee. You receive the Strengthen (+25% physical damage) and Surging (+25% magical damage) statuses. You may only be in one stance at a time.

Name: Crane Stance:
Type: Active
Stat Level Requirement: Agility 3
Command: STANCE CRANE
While in the crane stance, the difficulty of Dodge and Flee is reduced to 0 and does not increase. You receive the Weakness (-25% physical damage) and Dullness (-25% magical damage) statuses. You may only be in one stance at a time.

Name: Spell Bond
Type: Passive
Stat Level Requirement: Spirit 5
You are able to cast beneficial spells on pets.

Name: False King
Type: Passive
Stat Level Requirement: Spirit 10
The armor and magic resistance of your pets is increased by the level of your Spirit.

Name: Loyal Sacrifice
Type: Passive
Stat Level Requirement: Spirit 7
When a pet is dismissed, unsummoned, or killed you heal for 25% of your max health. This can only happen once per combat with no limit outside.

Name: Monkey Grip
Type: Passive
Stat Level Requirement: Vitality 10 Agility 10
You are able to wield two, two handed weapons. The difficulty to attack is increased by 10.

Name: Water Dancer
Type: Passive
Stat Level Requirement: Agility 20 Spirit 15
Monsters will be unable to target you with melee attacks unless you have performed an action. After performing an action against a monster, they will be able to target you 3 times.

Name: Residual Energies
Type: Passive
Stat Level Requirement: Intellect 10
Whenever you cast a spell, residual energies permeate the environment. You may CONSUME them before casting to reduce the cost of any spell by 25%. Spells cast in this way do not leave residual energies.

Name: Mental Clarity
Type: Active
Stat Level Requirement: Spirit 10
Command: CLEARMIND
Spirit vs Vitality, difficulty 40. If successful, you remove all mental effects and become resistant to them until the end of combat. May only be used once per combat.

Name: Combinations
Type: Passive
Stat Level Requirement: Agility 10
Whenever you perform a physical attack, reduce the unbalance time of the next attack by 2 seconds, if magical. Whenever you perform a magical attack, reduce the unbalance time of the next attack by 2 seconds, if physical.

Name: Gold Toss
Type: Active
Command: GTOSS <amount>
Agility vs agility, difficulty 0. Targets all enemies. For every 100 gold spent, deal 1x Agility piercing damage, split among all targets hit. Max damage is 1,000 per target.

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