I have a few questions about game mechanics:
1. Does stun pause the balance timer or reset it? Trying to understand if slow and stun synergize.
2. Does the Elf passive ability 'Educated" work on pet spells, like Spectral Dragon?
3. Can you summon multiple dragons/elementals if you have abilities that increase your pet count?
4. Is there a way to force pets to advance?
5. Do pets teleport with you if you recall or use teleportation spells?
6. Does invisibility interfere with pets?
7. Can you reset skill points?
Mechanic Questions
Re: Mechanic Questions
Hello! Thank you very much for playing and for the questions.

Hopefully this answers your questions but if not please don't hesitate to post. Thank you very much for playing and helping us improve!
If a target is already stunned, it won't be affected by another stun, and the timer isn't affected either. A target can be affected by both slow and stun at the same time.
Educated applies to all global skills, so it should improve any abilities or spells which are impacted by skill rank. This should include Spectral Dragon, but the rank/effect numbers are still being balanced and so this can change.
You can have multiple elementals, however, you can only have one Spectral Dragon at a time.
You cannot directly command a pet to advance. They will attack automatically, so you can sort of get them to "tank" by retreating after they have advanced, but this may not always work.
Yes, they should go with you.
Currently it doesn't apply to pets, and so they may still engage in combat if you are invisible. We're fixing this.
Yes. At the University of Arcana in Kalmyr, there is a shop where a potion is sold and it will reset your skill points. The potion is around 5,000 gold, and keep in mind, you will need gold to learn skills after resetting, unless you have a friend to teach you.

Hopefully this answers your questions but if not please don't hesitate to post. Thank you very much for playing and helping us improve!
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Re: Mechanic Questions
It seems like you can't target pets, which means I can't heal or buff them. Is that a design decision or something that just hasn't been implemented yet? I was hoping to be able to take buff/heal my pet army and play a more passive/controlling build.
Re: Mechanic Questions
Correct. Currently, you cannot target pets. We do plan to have some specific abilities/spells which will be used directly on pets, but we don't plan to allow for any spell/ability to target pets.
I totally understand the playstyle you are going for and enjoy it myself. Hopefully we'll offer a better version of it in the future. In the meantime, though you can't buff or heal them, while your pets are fighting, you can use things like control (Void Prison, Blinding Light, Sleep, etc.), debuff (Slow, Frostfire Sigil, Hex) and periodic / damage-over-time spells (Deathly Chill & Fireflies - both debuffs too, Strangling Vines-also control spell), to sort of emulate this passive/pet-focused approach. And as you probably know, if you join the Wild Enclave and learn Coercion, you can control up to 3 pets at a time.
Hopefully this helps. Happy to discuss it further. Thank you for playing, and for all the feedback and questions Porkins!

Email: admin@asteriamud.com
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Re: Mechanic Questions
Fair enough. I think the inability to heal pets will be a big problem for Wild Enclave because you are often unable to replace pets that die. For other pets it is fine because you can just resummon them (I assume).
I have a few more questions:
1. Is there a way to pick up items directly into my backpack? I often have my hands empty to cast spells, and I almost always go into combat holding a goblin ear or some nonsense, which interferes with my casting.
2. Can you use skills from Weapon and Shield if you are only wielding a shield? (in order to cast spells)
3. Are pets considered to be part of your party (e.g. for Troop Redoubt)?
4. Does Silence impact the mobs ability to target a spell after they have cast it?
5. If a creature has cast a spell but hasn't targeted it, is there any way to un-cast their spell (e.g. via stun, knockdown, fear etc)? I'm sure spells will start 1-shotting me, and my only solution right now is to run out of the room when I see NPC cast the spell and let my pets finish taking them down. I'd like to have a skill based strategy.
6. Any chance of getting SENSE room ID into the Prompt or MSDP (even if it requires the skill to use)?
7. Any chance of getting pet room name in pets command? I seem to be losing them from time to time.
I hope it is clear from all of these questions that I think this skill system is great and I have become mildly obsessed with it. It really reminds me of the best parts of games like Skyrim, and it something I have never seen before in a mud. Keep up the good work!
I have a few more questions:
1. Is there a way to pick up items directly into my backpack? I often have my hands empty to cast spells, and I almost always go into combat holding a goblin ear or some nonsense, which interferes with my casting.
2. Can you use skills from Weapon and Shield if you are only wielding a shield? (in order to cast spells)
3. Are pets considered to be part of your party (e.g. for Troop Redoubt)?
4. Does Silence impact the mobs ability to target a spell after they have cast it?
5. If a creature has cast a spell but hasn't targeted it, is there any way to un-cast their spell (e.g. via stun, knockdown, fear etc)? I'm sure spells will start 1-shotting me, and my only solution right now is to run out of the room when I see NPC cast the spell and let my pets finish taking them down. I'd like to have a skill based strategy.
6. Any chance of getting SENSE room ID into the Prompt or MSDP (even if it requires the skill to use)?
7. Any chance of getting pet room name in pets command? I seem to be losing them from time to time.
I hope it is clear from all of these questions that I think this skill system is great and I have become mildly obsessed with it. It really reminds me of the best parts of games like Skyrim, and it something I have never seen before in a mud. Keep up the good work!
Re: Mechanic Questions
Use the GET ALL command. This will bypass your hands and items will go straight into your backpack. You can also use GET ALL <item> to only pick up those select items. Might be a good CONFIG option, though.
Yes.
No, pets are not considered party members.
No, only in the act of casting.
Shield Throw and Muddle both interrupt spells.Porkins wrote: ↑Fri Sep 07, 2018 6:45 am5. If a creature has cast a spell but hasn't targeted it, is there any way to un-cast their spell (e.g. via stun, knockdown, fear etc)? I'm sure spells will start 1-shotting me, and my only solution right now is to run out of the room when I see NPC cast the spell and let my pets finish taking them down. I'd like to have a skill based strategy.
That seems very SENSEable. HAHA...no? I'll see if that's something that we can do.
I thought that was in, but guess not. We're going to be doing a revamp of the pet system at some point in BETA, so you should expect to see some quality of life changes with regards to pets.