Quarterstaff Damage vs Spell Damage

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Beriedir
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Joined: Mon Oct 21, 2019 1:15 am
Location: University of Arcana

Quarterstaff Damage vs Spell Damage

#1 Post by Beriedir » Tue Feb 04, 2020 5:19 am

Based on comment from Oiche I tested my quarterstaff against fireball, and base damage the quarterstaff is showing higher than fireball. Vulnerability damage isn't displaying at the moment so not sure how that impacts this.

Not sure if this is intentional (Quarterstaff is a second slower than spells so it should even out), but just posting it for comparison as well as my stats and the staff I'm using (I haven't upgraded yet). I'm level 62 currently. While there is only one set of numbers here, I repeated this several times and they were all consistent with what is listed below.

Code: Select all

A Zombie is wounded. (18,640 health)
<HP: 2079/2079 MP: 1528/3359 Wait: 0 Spell: None Targets: 1 [0] > a
You point your Blessed Reptilian Quarterstaff at a Zombie...
The staff emits a foul green substance.
A Zombie is hit with acid for 3,190 damage!

[3] seconds...

[...deleted lines with no actions in between...]

A Zombie is wounded. (15,450 health)
<HP: 2079/2079 MP: 1743/3359 Wait: 1 Spell: Fireball Targets: 1 [0] > 
You gesture magically towards a Zombie...
Your hand erupts with an explosive ball of flame...
A Zombie is hit with a ball of flame for 2,098 damage!
A Zombie is engulfed in flames!
A Zombie is now taking 298 Fire damage every 2 seconds for 16 seconds.

A Zombie is wounded. (13,058 health)
<HP: 2079/2079 MP: 1743/3359 Wait: 0 Spell: None Targets: 1 [0] > 

---

Your Attack power is 291 and your Spell Power is 1,060.
Your Critical Rating of 212 gives you 15.09% chance to critically strike.
Your Critical Surge adds 30% bonus damage to critical strikes.

Your Armor Rating of 70 gives you 2.41% physical damage absorption.
Your Dodge Rating of 0 gives you a 0.00% chance to dodge.
Your Parry Rating of 0 gives you a 0.00% chance to parry.
Your Block Rating of 0 gives you a 0.00% chance to block.

You are regenerating health at a rate of 0.50%.
You are regenerating mana at a rate of 4.46%.

Elemental Resistances:
Cold         0.5% Fire         0.5% Lightning    0.5% 
Necrotic     0.5% Poison       1.5% Psychic      0.5%

Your Spell Resistance gives you a 1% chance to resist spells.

---

Blessed Reptilian Quarterstaff
The crude and primitive staff was crafted using the dark timber of a
tropical rainforest. The shaft is still covered in bark, also curved and
gnarled at the end where a cloudy, lime green gemstone is surrounded by
countless brightly colored feathers. 
This is a Ranged Weapon. It is classified as a Level 65 Staff.
It deals 394-394 Acid damage with a speed of 4 seconds.
It is Blessed with Level 25 effectiveness for 38 minutes and 46 seconds.
Spell Power +59
Last edited by Beriedir on Tue Feb 04, 2020 5:43 am, edited 1 time in total.

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Beriedir
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Re: Quarterstaff Damage vs Spell Damage

#2 Post by Beriedir » Tue Feb 04, 2020 5:29 am

Of course I didn't look at my own staff to see it was blessed which helps a bit.

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Oiche
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Joined: Tue Dec 24, 2019 7:00 pm

Re: Quarterstaff Damage vs Spell Damage

#3 Post by Oiche » Tue Feb 04, 2020 10:29 am

I haven't got my numbers to hand, but I'll give a clearer picture of what I have been experiencing. There are a couple of overlapping states which confuse matters, but basically I seem to be doing significantly less damage than I expect.

I'm statted for Spell Power. Having recently joined a guild and gained levelled gear, my Attack has increased by about 50% and my Spell Power has roughly doubled. I'm also mounted on a Nightmare (as per Elemental Steed spell), which boosts Fire damage.

My Ivory Staff of Study with Imbue Weapon (fire) on it is doing about 1100 damage per shot. This is slow, but costs no mana. This seems about right by my experience - gradually increasing in line with Attack increasing.

Fireball seems to be doing 900-1000 damage. This is lower than the staff and costs mana. It is also lower than before I joined a guild and doubled my spell power. The Burn damage, however, is much higher than before and is in-line with what I was expecting.

Firestorm does about 2000 damage to everyone in the room. This is about what I expected from doubling my Spell Power. In the past, Fireball and Firestorm did roughly the same amount of damage per target.

Frostfire casts and triggers normally, but doesn't generate the "vulnerability" message. I also don't see any difference in damage when it's in effect and when it is not.

I also note that Smite seems to be doing more base damage than Fireball. I am Evocation 20 and Divinity 12 and in the past Fireball has been significantly ahead of Smite - especially with the Nightmare.

My testing is far from extensive, but I think:

* Fireball base damage is not being calculate properly - my experience so far tells me it should be about 2k per hit, and certainly not lower than before
* Something is up with vulnerabilities - either via Frostfire or in general based off some other comments on Discord

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Beriedir
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Location: University of Arcana

Re: Quarterstaff Damage vs Spell Damage

#4 Post by Beriedir » Tue Feb 04, 2020 12:20 pm

Vulnerabilities are working, they just aren't being displayed. Greg says he should have that fixed likely today.

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Oiche
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Re: Quarterstaff Damage vs Spell Damage

#5 Post by Oiche » Fri Feb 07, 2020 2:56 pm

Just for the record, I went through the maths with Greg and with the exception of vulnerabilities (which have been fixed) my observations are not a problem.

Specifically:

1. Firestorm and Fireball scale differently with SP, hence seeing diverging effects
2. The maths behind Fireball is very much in line with what I'm seeing, so there is no error

My assumption is that I was noticing (and remembering) high-roll and crit fireballs before and now that is my normal output.

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Beriedir
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Re: Quarterstaff Damage vs Spell Damage

#6 Post by Beriedir » Sun Feb 09, 2020 9:36 pm

I have noticed on thing that appears to be different than before:
I usually attack with Fireball because it's been on of my best regular damagers. However, I have noticed that Deathly Chill has better damage than Fireball, probably averaging about 1k more than Fireball on base non-crit damage.

And my necromancy isn't even as high:
Necromancy: 17 (26)
Evocation: 20 (30)

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